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Original Patch 1.32 Text (englisch)

         Dark Age of Camelot
      Version 1.32 Release Notes
           October 19, 2001
Open letter from Mark Jacobs:
If you want to know where we're going with DAoC, see Mark's letter at the end of these release notes.
The Appeal System:
In order to take care of the issues that are having a serious impact on your game-play, the Customer Support department is prioritizing these critical issues above all others. If you have "How do I..." types of questions, these can all be answered either by using /Advice, searching our website, or on one of the many fan-sites on the Internet.  Please be aware that if you send "How Do I ..." types of questions in an /Appeal, they will not be answered at this time. We hope to be able to help you with these types of issues again in the future. Thank you!
Naming Policy:
There have been some changes to our naming policy, and specifically how we deal with violations of it. Please read the revised Rules of Conduct, so you understand how this works.
The Advisor System:
If you would like to help your realm-mates with common questions that they may have, try becoming an Advisor! The Advisor System is setup so that players with more than 15 hours of played time, can choose to help others in their realm. Simply type /Advisor, and you will be flagged so that others know you are willing to help.
E-Mail Support:
If you have sent an e-mail to support@darkageofcamelot.com, and have NOT been contacted by a technician, please send us another e-mail now. We believe that some e-mails were not received correctly, and have implemented some features to make sure that this will not happen again.
 - All Rogue classes (Minstrel, Scout, Infiltrator, Hunter, Shadowblade, Ranger, Nightshade) can now train fully in their weapons. Previously, they could not train more than half their level in primary weapon skills.
 - Midgard Seers now start with a training shield.
 - Midgard Warriors now properly recieve the Thor's Anvil hammer combat Style.
 - Poisons above 10th level now work ('proc'), and should be much easier to apply and resisted far less. Please note that applying poisons to a weapon is now based on your specialization level in Envenom. If you have 10 trains in Envenom, you can apply 10th level poisons, but not 11th level poisons, and so forth.
 - There was a potential crash bug when entering cities while it was raining. This did not effect too many players, but it has been fixed.
 - By default, new players will now see all private send messages in all chat tabs. Please note that you can configure your chat interface to NOT show these messages, if you wish. Existing characters will not see this automatically; you'll have to configure it manually.
 - You are now able to shift-click on values (i.e. when selecting coins out of your inventory) to increment by 10's.
 - When trading coins, you can now "make change".
 - The guild officer and alliance chat colors are now on different channels, so you can set them to different colors if you so choose.
 - The Performance Meter has been added. There are three indicators: Packet Loss, Latency, and Frame Rate. Green is good, yellow is ok, red is poor. Use Shift-P to display it (it has two states, small and large).
 - Camelot now supports an on-screen graphical compass. Use Shift-C to toggle between no compass, small compass, and large compass. You can set transparancy on this window if you wish.
 - Class name should no longer overwrite level in group window.
 - NPC Interaction window now uses the large text font, so you can actually read it at high resolution.
 - The Pet Window now absorbs left-click (you cannot click through it).
 - Datagram bandwith used by the game has been optimized and reduced.
 - Players were sometimes invisible to other players in the outside zones. This has been fixed, although we have a similar bug that is NOT fixed in the cities.
 - Buff and hit point updates on the group window should now work correctly and more timely.
 - You can now "delve" items to get additional information on their magical and other special properties, including which class can use them. Right click on an item to see its standard information in the small object window, and then use the "Delve" key (default is shift-I) to see summary information.
 - A confirmation dialog has been added when items are dropped.
 - The default quicksell key (shift-s) no longer forces the camera to look up.
 - A bug in the name checker allowed players to create duplicate names, in some circumstances. This has been fixed.
 - The lag time-out has been increased from 30 to 60 seconds. Players should not get disconnected as often now. Additional streamlining of the datastream has been implemented as well.
 - You now have to type "yes" when deleting a character. There should be no more "I accidentally deleted my character" events.
 - The convert guards and Dwarven Priest in Camelot Hills are no longer charmable.
 - Better better directions added to the Thinking Cap quest
 - Sir Graide and Sir Jerem in the Guarding the Stone quest are easier to talk to now.
 - Blackthorns now accompany the lunantishee in Hibernia.
 - Ulga moved slightly closer to road as Ulga was spawning to deep within a group of higher levels.
 - The epic for the Viking classes is now up on Pendragon. This will allow players to continue and finish their epic.
 - Denise no longer gives out directions from Mularn to Mularn. Any players that may have been stuck on the Lvl 11 shadowblade quest, Jewel Hunt, at the point where they need to speak to Denise, can now talk to Denise
and complete their quest.
 - Throwing daggers in Midgard now have the correct icons. Sorry, no more throwing worms or bags at your enemies!
 - Bowyer's Draw quest now gives out the reward. Also, the level of the quest has been raised to reflect the monsters involved in the quest. Players currently on the quest will not be affected by the level being raised.
 - A few creatures in the world have become a little more talkative.
 - Appropriate effects should play for monsters with spells or special abilities
 - The weeping willow, envy drakeling, and silverscale drakeling are now slightly weaker.
 - Guild registrars in all three realms now give instructions on how to fashion a guild.
First, I want to thank all of you who have bought and are playing our game. You are part of the most successful launch in MMORPG history. The copies have flown off the shelves, our servers are stable and we are running 24x7 except for patching and a couple of hours on day one. For those of you who canít get a copy, I have good news for you as well which I will address below. No matter whether you are a player or, we hope, soon to be a player, things are just going to get better and better. The point of this letter is to let the community know just how much better they are going to get in the next few months. As Iíve said before, it is our goal to make DAoC the premier MMORPG in the industry. When competing against the excellent other games in our industry you do not get there by resting on your laurels or by losing focus. We will do nether and here are a few things that we will be in place in DAoC before the end of the year.
1) Working with our friends at VU, an additional 75K copies of the game have been shipped. This should help take care of some of the demand for DAoC. More copies will be manufactured after that so the shortage of DAoC on the shelves will soon end. We have already arranged for enough servers and bandwidth to handle the additional demand.
2) We will make major additions to the various interfaces that are part of DAoC. In the most general of terms, we will be adding improvements to chat, appeal, quest journal and advice. We will also be adding an auction channel and a compass to the game.
3) We will be adding at least two more sever types. While I wonít go into details in this letter, these are types that the player community has been asking us for and I think will bring a smile to many faces.
4) We will be taking care of some issues such as grouping across zones, lag in the big cities and some networking issues such as when you go link-dead in the game. We are also further reducing the amount of bandwidth the game consumes.
5) We will be adding a fuller implementation of horses and transportation modes in the game.
6) We will be adding a housing system (in stages) to the game.
7) We will make improvements to things such as the water, lava and snow events in the game.
8) We will add commands such as tracking, climbing, etc.
9) We will be adding shapeshifting to the game.
10) We will be adding more intricacies to the PvP system within the game. Look for things such as slopes and fatigue, falling damage, alliances and more.
11) We will be adding ladders to the game.
12) We will be adding a lot of new content to the game including new spells and spell lines, quests and fighting areas.
This is just some of the things we have planned to add over the next three months. It is not an exhaustive list and it does not reflect the usual bug fixes, tweaking, etc. of the classes. Do not get upset if you donít see something that you expected or wanted, this is just a list of some of the things we are doing. So please, no new topics such as "I CAN'T BELIEVE THAT MYTHIC IS WORKING ON LAVA WHEN THEY SHOULD BE FIXING XXX." This is only a partial list and as our beta testers can tell you, we are quite capable of multi-tasking around here. There is a lot more comingÖ
Mark Jacobs

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